
The only real compromise as such comes in terms of frame-rate. Compared to Xbox One X release for example, texture quality is a setting lower - but Switch still benefits from newer assets compared to the original Xbox 360 edition.

It's immediately apparent that the remastered artwork is in place for both the original BioShock and its sequel, while additional tweaks made to the environments in the remaster are also present and correct in the Switch port. That's categorically not the case for BioShock: The Collection. When it delivered Dark Souls Remastered for Switch, Virtuos leaned heavily on the original last-gen assets for its conversion work for the Nintendo hybrid, perhaps a better fit for its more limited capabilities. Virtuos Games has delivered an excellent collection that makes nips and tucks in all of the right places, with all three games in the pack looking good and running well.

We've already taken a look at BioShock: The Collection's upgrades for PlayStation 4 Pro and Xbox One X, and while the sense is that the code isn't quite where it should be right now for those platforms, the same can't be said of the recent Switch release.
